![]() ![]() Just Cause 2 is rarely sighted in used game stores simply because the players who purchased it years ago are still playing it. He is also against adding multiplayer component to a game to prevent the game from being traded. ![]() ![]() He also parts ways with EA (among others) on another aspect of piracy prevention, one that’s almost always presented as a “feature,” rather than just another limitation on the end user. However you may feel about his statement on piracy, there’s no arguing with the fact that he’s unwilling to put anti-piracy efforts ahead of providing Avalanche’s customers with a great experience. With that said, I think that we deserve getting paid for years of hard work and I think piracy is hurting our ability to make great games.” It treats our fans like criminals, which they are not. They make us look greedy, which we are not. “DRM solutions which limit the game experience should not exist. In an interview with Gaming Bolt, founder Cristofer Sundberg had this to say about DRM. Avalanche Studios, the developer behind Just Cause 2, is one of these forward-thinking developers. At best, these efforts result in a Pyrrhic tie, damaging the developers’ relationships with their customers while having a negligible effect on infringement.įortunately, some developers would rather not sacrifice their customers’ happiness in order to briefly irritate a few pirates. Many developers are concerned with piracy and have made the mistake of crippling their software with DRM that punishes paying users disproportionately while affecting pirates hardly at all. Using Rico Rodriguez's signature slingshot to grapple onto the side of a military jet as you speed away from an exploding military base is well worth a few drab missions.Well, we’ve certainly heard plenty about DRM and shoehorned-in multiplayer recently, what with EA’s recent Hindenburgish SimCity “launch.” As was detailed all over the web, the only people hurt by these “features” were paying customers, many of whom spent $50-60 for a server Roulette wheel that limited users to one spin every half hour. Where the story falls a bit flat though the rest of the game makes up for it in bombastic fashion. It's these faction missions where the game drags as you'll find yourself repeating the same mission types over and over again. Your missions can be exciting affairs but they are only unlocked as you work to achieve goals for each of the three factions on Panau. The game boasts a lengthy campaign centered around the protagonist Rico Rodriguez, a special agent who's been sent to recover data from the island and free it from the clutches of a military dictator. Explosions look glorious and the world blurs past you satisfyingly as you rip down the roads on super bikes or soar through the skies in military jets. The graphics have been ramped up as well and the fictional island of Panau is brilliantly realised in crystal clear, colourful graphics. The game area is completely open to you from the get go and you earn money and experience by blowing up buildings, liberating military strongholds and carrying out missions for a variety of factions. ![]() Just Cause 2 builds on the original's winning formula with an even bigger map and even more toys to play with. Typically open world affairs, the series rewards destruction and mayhem overall and gives you the tools to do it. As a series it focuses more on elaborate over the top action where you're left to decide what you want to destroy and how to destroy it. If you feel like modern shooters have become drab, unexciting successions of uninspired, overly linear, shooting galleries then the Just Cause series may be the tonic you're looking for. Just Cause 2 is the result of every great 80's and 90's action flick being rolled up into a ball and shot out of a cannon onto an enormous tropical island complete with cities to rampage through, mountains to climb, military bases to destroy and airships to sky dive from. ![]()
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